![]() ![]() You’re also a Natural Explorer, letting you ignore difficult terrain, have advantage on initiative checks, have advantage on attacks against creatures who have not gone yet, ignore difficult terrain while travelling, avoid getting lost, stay alert while traveling and doing something else at the same time, move stealthily at normal traveling pace while by yourself, gather twice as much food, and track creatures with greater skill.Ģ. You also learn one extra language, but since beasts don’t have one feel free to pick what you want. You get a +2 bonus to damage when attacking your favored enemy, and have advantage on checks to track and recall information about beasts. You get a Favored Enemy, pick beasts because this time it’s not a funny coincidence, you’re actually good at hunting animals. Pick Animal Handling to make raising those puppies easier, and Survival and Perception for hunting prowess. Ranger 1: As a Revised Ranger you have proficiency in Strength and Dexterity saves as well as three skills from that list. You’re still a teenager, which means you’re pretty awkward. Put your next score in Constitution because we don’t want to dump that, and finally dump Charisma. Chalk the latter up to having less time for drinking. Wisdom is next for multiclassing, followed by Intelligence. Then Dexterity you’re supposed to have a higher dex than your other self, but that would give you an odd strength score, and odd numbers make me sad. Put Strength first, chucking a spear straight through someone’s rib cage is pretty labor intensive. We’re using the standard array for consistency, feel free to roll if you want to, but keep multiclassing in mind. ![]() We said this the first time around, but while you’re technically a knight in name, you kind of just go around whaling on whoever pisses you off the most, so that background doesn’t really fit you. You’re a Soldier, giving you proficiency in Athletics and Intimidation. You are a Fallen Aasimar thanks to your Godfather, giving you +2 Charisma, +1 Strength, 60′ of Darkvision, Necrotic and Radiant resistance, Healing Hands (Touch to give your level in HP), and the Light Cantrip, which uses your Charisma. Since you’re the same person, your background is going to be pretty similar to original flavor Cu (shocker, I know). Hound of Culann: You’re still training the puppies of that dog you killed, which is all the justification I need to give you cool stuff that is barely touched on in-game.Īs usual, a spreadsheet for the build can be found here, and an explanation is below the cut!.Warp Spasm: You don’t think of them as anger issues, more like anger solutions.Not as much as Cascu, but enough for a little spice. Welcome back to Fate and Phantasms, where we’re bringing every servant in Fate Grand Order to life in D&D 5e! Today we’re building Ireland’s Child of Light (again)! We have three goals for this build: ![]()
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